![]() You can no longer scout by "moving" units then cancelling their movement, warping them back to start for fuel cost. And if you move past woods/properties, then you will reveal what units are in all the woods/properties, not just the space you end on.Īnother subtle change is that you choose your path before committing to it, and THEN your unit moves along that path, which is more immersive and realistic. Fog of war itself operates differently - if you see a unit on your turn, you will keep seeing it until your turn ends even if your unit moves elsewhere, preventing frustration. Missiles are cheaper and have better range and are often pre-deployed in the campaign where they can be utilized effectively without having to pay their cost.Ĭities and bases hide units in fog-of-war like woods, which means you cannot lock out your opponent with rockets by a factory or missiles by an airport so easily. And copters do less damage against ships while cruisers have enhanced anti-air power.ĭusters again make air combat affordable, and bombers and fighters are even slightly cheaper. Submarines deploy while stealthed so that your opponent isn't even aware they exist until they attack. Gunboats allow naval warfare to exist even on maps with low income, and also provide fodder to screen against submarines. ![]() Aircraft carriers can build planes that can launch and attack on the same turn, able to control land air and sea at a steep cost while the carriers themselves are vulnerable. APCs are cheaper to also move infantry around.īattleships rule the seas as they should by moving and firing on the same turn, also increasing the pacing of the game. Mechs are cheaper so their lack of mobility is less crippling, and Bikes (mobile infantry) allow the capture phase to be accelerated on simple maps. Infantry are more expensive so spam is less effective. The damaged infantry spread across the map are sick and insane. That recon you're trying to get to the other side of the map are war refugees that air unit just hanging out is an old irresponsible friend who is too lazy to help you. Each map also manages to successfully tell a cohesive story. As someone really into game design, Days of Ruin plays flawlessly with lots of thought put into its mechanics.Įach map requires its own unique strategies and thought to succeed, but you can still play them in a variety of ways. Nintendo's Advance Wars series includes: Year
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